SFWR ENG 4GC3 SENSORY PERCEPTION, COGNITION AND HUMAN/COMPUTER INTERFACES FOR GAME DESIGN

Human sensory perception, learning and cognition. Game aesthetics. Precise control and feedback mechanisms. Use of music and sounds. Critical analysis of existing interfaces. Alternate input devices. Three lectures, one tutorial (three hours every other week); second term Prerequisite(s): SFWR ENG 4D03 or 4HC3 and registration in Software Engineering (Game Design)





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